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SIF AC features the same core gameplay as the original game, but also introduces systematic and aesthetic expansions such as full 3D CGI performances to accompany gameplay and a physical card system in which the player can collect cards and use them with the game to alter gameplay and performances. Twice a month, there are special in-game events where players participate in activities such as score competitions to build up points to unlock SR (Super Rare), SSR (Super Super Rare) and UR (Ultra Rare) members.Īn arcade spin-off known as Love Live! School idol festival ~after school ACTIVITY~ was released in 2016. A member can also be "idolized" through Special Practice with a copy of that member, or a number of seals corresponding its rarity, giving her a new outfit, level roof, score potential and allowing the player to build up Kizuna to unlock her side story. To level up members, the player can use Practice to have one member earn experience points with the help of other members, but those members leave the roster once used. The player can pick up new members through one of two basic methods: Regular Scouting, which uses up Friend Points from using other players' Leader characters and typically yields common members and rare members, and Honor Scouting, which guarantees a rare member but also offers a chance at "Super Rare","Special Super Rare" and "Ultra Rare" members and uses Loveca Stones (Love Gems in the English version), which can either be collected in-game in scarce quantities or purchased with real-world money. The maximum value for hitting a note depends on the song's Attribute and how much value each member has in that attribute, so for example, the player should use a team with a high Smile stat for songs that have a Smile attribute. Each member has three different Attributes: Smile, Pure, and Cool, and each song is aligned with one of those three Attributes. Unlike most rhythm games, the player's score is not strictly dictated by note accuracy or combo.

The song is cleared when the player reaches the end with HP remaining, and failed if you run out. Occasionally, there are hold notes that must be held down and then released when the note ends, and double notes that must be hit at the same time, as well as star notes that deplete extra HP if they break the player's combo. There are five note judgements: Perfect, Great, Good, Bad, and Miss, with anything below a Great breaking the player's combo and inflicting damage to the Life Meter. As notes spawn from the top of the screen towards the icons, the player must hit their corresponding icons when the notes overlap to score points. The game's core gameplay revolves around the player's team of 9 idols, each member of which is represented by a circular rhythm icon, with the 9 icons forming a downward half-circle. It was released in Japan on April 16, 2013, and worldwide on May 11, 2014.
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Love Live! School Idol Festival is a Rhythm Game developed by KLab and published by Bushiroad for the Android and iOS platforms as part of the Love Live! multimedia franchise.
